#version 460
#define GLSLIFY 1

layout(location = 0) in vec4 vColor;
layout(location = 1) in vec2 vUV;
//layout(location = 1) in float gCoordInstance;

layout(location=0) out vec4 outColor;

layout(binding = 10) uniform sampler2D tex;

void main(void) {
	outColor = textureLod(tex, vUV, 0);
	//outColor = vec4(1,0,0,1);
	//outColor = textureLod(tex, vec3(gl_PointCoord, 1), 0);
}

 